Brainstorming: handmade and 3-D printed prostheses (fish, turtles, etc.)-don't need to euthanize the animals; shows humanity and compassion robots in the home: robots as machines and parts-can't connect to them; domestic robots-appliances; robots anthropomorphized; robotic pets-can connect to them more than machines and parts PARO, the baby seal robot-therapy and companionship for the elderly Haraway's definition of a cyborg: “A cyborg is a cybernetic organization, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction” (291). Robots and fiction
Tuesday, May 12, 2015
Digital Animals: Inhabiting the Intersections of Nature, Culture, and Technology. [Due June 1, 2015] full name / name of organization: TRACE Journal - TRACE@UF contact email: mbianchi@ufl.edu Digital Animals: Inhabiting the Intersections of Nature, Culture, and Technology TRACE publishes online peer-reviewed collections in ecology, posthumanism, and media studies. Providing an interdisciplinary forum for scholars, we focus on the ethical and material impact of technology. We welcome submissions in a variety of media that engage cultures, theories, and environments to “trace” the connections across and within various ecologies. The first issue of TRACE explores current conversations at the intersection of animal studies and digital media studies. Animal studies scholars argue that animals influence the ways we engage with philosophy, critical theory, literature, and filmic technologies. Moreover, posthumanist theorists, such as Cary Wolfe and Donna Haraway, challenge how humans relate to animals--decentering humans as the reference for understanding relationships between nature and technology. TRACE’s Digital Animals: Inhabiting the Intersections of Nature, Culture, and Technology extends conversations by examining the role of digital media in animal lives and representations. Building on recent conversation in Antennae’s “Virtual Animals” and similar publications, TRACE questions how digital technology augments human-animal interactions and reimagines alterity, agency, affect, identity, embodiment, and experience. Animals influence digital media by challenging anthroponormative approaches to technology use and design. From drone surveillance systems shaped like sharks to ipad apps for cats - animals drive innovations in digital technology. This issue invites scholars to explore the shared ecology of animals and technology. Contributions should make evident how cultures conceptualize nonhuman species, as well as illustrate how digital media can either reify or challenge established perceptions. Topics for papers may include: • Representations of animals in games, social media, apps, hypertexts, internet memes, etc. • Digital media designed for nonhuman animals • Digital imaging, modeling, motion capture, or 3D printing of or related to animals • Artificial intelligence • Animal robotics and prostheses • Microchipping, tagging, and other mechanisms of digital tracking • The roles of digital media in animal rights advocacy or ethics • Posthumanism and systems theory
